Thanks Jimmy,
I didn’t notice many changes in fact!
-Tweeks to the “Play of the game” system to make it choose more impressive moments.
-New “Play of the game” highlights for intense emotional reward, including the Sombra hack that always creates intense reactions:
https://youtu.be/PK_wRluao-0
-New toxicity management system encouraging positive behaviors instead of punishing bad ones.
-Constant events, balance changes & content releases to keep the game fresh and enjoyable.
The Youtube channel Psychology of Games brings more good observations on that kind of matter. You may want to check it out!
https://www.youtube.com/watch?v=8oX_zSlyHuk